USDT instead of a Visa
Your buyer pays from a USDT balance — no bank card.
Game top-ups, gift cards, activation numbers, a USDT wallet — in one store.
What you shelf, and what the platform runs.
Five product types, priced by you.
Straight to the buyer's UID — no login.
Delivered as a key or credit.
Recurring services you price.
Gifts for messaging apps.
Call and data bundles, local networks.
Run by the platform, with its own providers.
Numbers for verifying accounts, via an external provider.
A virtual card issued through a verified provider.
Top up in USDT on BEP20; it credits automatically.
Credit for streaming and live-interaction apps.
Followers, likes and views.
Free during the launch period — no credit card.
Your email, then a code.
Store name, what you sell, how you deliver.
Your store opens automatically at its own address.
Your buyer pays from a USDT balance — no bank card.
Hand-delivered from the dashboard, or automatic over the API.
Two-factor sign-in and API keys per merchant.
RTL from the ground up, with Arabic-aware search.
Zero commission during the launch period.
One account for store, wallet and cards.
One account for store, wallet and cards.
Free in full during the launch period.
Everything a new store needs.
For sellers widening their shelf.
For several stores or a team.
No. You build categories and products from the dashboard, with no code.
The account is instant; the store opens automatically after the request.
No. Creating an account never asks for one.
Customers pay from their wallet balance; every order has a clear state and a receipt.